I'm a designer at Microsoft working on building AI experiences in Windows. Prior to this current body of work, I focused on Windows input and accessibility experiences, including leading the design for Voice Access in Windows 11. Outside of work, I am a PhD candidate in the University of Washington's HCDE department advised by Julie Kientz. My primary research emphasis lies at the intersection of accessibility and HCI, and my work currently focuses on investigating the barriers which limit disabled gamers’ ability to fully enjoy games and developing solutions to overcome them.

When I’m not doing the science, I can usually be found playing video games (and even on occasion streaming them), consuming sci-fi of various sorts, enjoying live music, or moonlighting as a pub trivia competitor.

Feel free to explore if you want to find out more about who I am and what I’m up to. To get in touch with me, use the links below.